PROGRESS LOG
All of the practical work are completed and assembled into a PDF format, and the research and report chapter, included. Personally, I am able to fulfill all of the stages, and items that was suggested by the module leader, and fulfill the proposed concept brief. These are parts of the submitted items that I would like to list.
1. Story Development PDF. Containing Background story, Story Outline and the Story Board.
2. Char Development PDF. Containing Inspirational arts, mood boards, character sketches and development, and important prop concepts.
3. A chapter on the per-production processes and background researches. (PDF)
JENTAYU PRE PRODUCTION
Monday, 21 January 2013
Monday, 31 December 2012
PROGRESS LOG
I have done the character concepts and model sheets, and starting on storyboard. The story has to be simple and appropriate for a short animation, but time is running short so I'll have to settle down for a straight forward kind of story, at least for now. Squeezing it into a 3 to 5 minutes short animation is going to be quite a challenge. If I had too, this would need a maximum reconstruction on the story. But for now, the current story is all I have. Or alternately if possible, I might have to make a short animation thriller as a project.
Jentayu:
Dawn of Hope
INTRODUCTION:
In an 80 years globalization wars, all culture was
almost lost. A single super nation Neo prime and race named Neoites emerged and
spared the remnants of the United Nations with a frail peace treaty if the UN
stops fighting. But secretly, the UN are trying to find back what beautiful and
unique culture lost to the war and asks if any of the remaining member country
would spare the man power.
STORY INTRODUCTION:
Thursday, 20 December 2012
PROGRESS LOG
Sketching 1 main character model sheet and detail idea. Creating a Story Outline.
The main character is Razak Rahman. As for the second important character development...
still in my mind, because of the time and time lost, I might have to make the model sheets less detail
than I like. Below is the unedited ideas.
Sketching 1 main character model sheet and detail idea. Creating a Story Outline.
The main character is Razak Rahman. As for the second important character development...
still in my mind, because of the time and time lost, I might have to make the model sheets less detail
than I like. Below is the unedited ideas.
Thursday, 6 December 2012
Sunday, 25 November 2012
INSPIRATIONAL ARTWORKS/DESIGNS
The games Mass Effect and Halo has always captivated me, and spark an interest to develop and create my own science fiction war animation. The struggle of humanity against an enemy that wants the total annihilation of all, always seems very interesting to me. I have always loved war movies and games, with weapons or with the mind and heart, non fictional or fictional. I does not mean that I love to watch death, violence and suffering, no. Its the beautiful values of a human being that is portrayed in these type of stories that interests and captivate me. Values like love, honor, trust, valour, resourcefulness, and more. Both of these titles have the elements that I have stated and more. Another reason that these titles inspires me is that, the technologies and the designs that the artists created and implemented. A hero wearing a beautifully designed and awesome combat armor has always been my favorite design elements and their identity and characteristic is related to it. This factor, in my opinion, is a very appealing factor to a science fiction story and characters.
MASS EFFECT
HALO
Tuesday, 20 November 2012
JENTAYU PRE-PRODUCTION CONCEPT BRIEF
Concept Brief break down:
The animation project is a science fiction animation; with the target audiences aimed are young adults and late teens.
During the pre-preproduction module, the 3D artist will create four elements of the pre-production framework. Background research, Storyline and synopsis, Storyboard, and 2 main character model sheets.
Concept Brief break down:
Jentayu is a 3d animation project with the elements of visual
effects and sound. The duration intended for this project is 3 to 5 minutes.
Inspiration was found in the game titles Mass Effect and Halo.
The
main objective of this short animation project is to implement all the elements
that the 3D artist had learn trough out the course module into an animation,
and to produce an animation that portrays bravery, trust, love and valour in a
fictional war.
The animation project is a science fiction animation; with the target audiences aimed are young adults and late teens.
During the pre-preproduction module, the 3D artist will create four elements of the pre-production framework. Background research, Storyline and synopsis, Storyboard, and 2 main character model sheets.
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